Available environments#
MO-Gymnasium includes environments taken from the MORL literature, as well as multi-objective version of classical environments, such as Mujoco.
Env |
Obs/Action spaces |
Objectives |
Description |
---|---|---|---|
Discrete / Discrete |
|
Agent is a submarine that must collect a treasure while taking into account a time penalty. Treasures values taken from Yang et al. 2019. |
|
Discrete / Discrete |
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Agent is a submarine that must collect a treasure while taking into account a time penalty. Treasures values taken from Vamplew et al. 2010. |
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Discrete / Discrete |
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Agent must collect gold or gem. Enemies have a 10% chance of killing the agent. From Barret & Narayanan 2008. |
|
Discrete / Discrete |
|
ESR environment, the agent must collect fish and wood to light a fire and eat. From Roijers et al. 2018. |
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Discrete (Dictionary) / Discrete |
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Gridworld with 5 cells. The agents must collect bottles from the source location and deliver to the destination. From Vamplew et al. 2021. |
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Discrete / Discrete |
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Full binary tree of depth d=5,6 or 7. Every leaf contains a fruit with a value for the nutrients Protein, Carbs, Fats, Vitamins, Minerals and Water. From Yang et al. 2019. |
|
Continuous / Continuous |
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A Water reservoir environment. The agent executes a continuous action, corresponding to the amount of water released by the dam. From Pianosi et al. 2013. |
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Discrete / Discrete |
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Agent must collect three different types of items in the map and reach the goal. From Alegre et al. 2022. |
|
Continuous / Discrete |
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Classic Mountain Car env, but with extra penalties for the forward and reverse actions. From Vamplew et al. 2011. |
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Continuous / Continuous |
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Continuous Mountain Car env, but with penalties for fuel consumption. |
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Continuous / Discrete or Continuous |
|
MO version of the |
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Continuous or Image / Discrete |
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Agent must collect two types of ores and minimize fuel consumption. From Abels et al. 2019. |
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Continuous / Discrete |
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The agent’s objective is to reach a high speed while avoiding collisions with neighbouring vehicles and staying on the rightest lane. From highway-env. |
Image / Discrete |
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[:warning: SuperMarioBrosEnv support is limited.] Multi-objective version of SuperMarioBrosEnv. Objectives are defined similarly as in Yang et al. 2019. |
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Continuous / Discrete |
|
Mujoco version of |
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Continuous / Continuous |
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Multi-objective version of Hopper-v4 env. |
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Continuous / Continuous |
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Multi-objective version of HalfCheetah-v4 env. Similar to Xu et al. 2020. |